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13 Nov 2021

REVIEW: BitMaster on Nintendo Switch

Review by GamingCouchPotato.co.uk
BitMaster seems like it should be a game made for Nintendo Switch, it is a twin stick shooter, you shoot at enemies while skating around on a hoverboard.

The game is described as being inspired by such classics as Geometry Wars, Crimson Land and Satellite Reign, but does it measure up?

There are 100 waves of enemies to face (20 different kinds of enemy), after 20 waves you will face a boss, and then another 20 waves and so on.

You can collect new guns and unlock new characters to play with, the environment changes colours, and different areas will benefit or harm your character.
For example, in one area your shield will regenerate faster, in another, your weapon may fire slower rounds.



As there are no levels as such, once you die, you die, you have to start from wave one again. With an average game time of anything between 5 minutes to half an hour, this is very much an arcade style, pick up and play type game, as opposed to one you will deliberately keep coming back to, to complete.

The graphics are colourful, and the changes in colours from wave to wave is nice. The soundtrack is ok. The gameplay does seem to fit the Nintendo Switch well. Playing on a Switch Lite, this is very much a game that I could spend 10 minutes on which waiting for something else.

Saying all that, the game does have some issues, the lack of proper levels means that you might get bored quick, and not see the point to start all over again. There is only one real game area to play in, and although it is relatively large, it is still the only one, and changing colours doesn't really make that much difference.


The Good
Bright colourful graphics and pick up and play gameplay, does mean that this game can have a place on your Switch.

The Bad
The game is limited, and perhaps overpriced on Switch, at around £5, it compares poorly pricewise to Steam, where it is under a pound currently on special offer.

Overall
This is a simple game, not one you will spend hours at a time playing, but if you want an addition to your Switch, that is good in short bursts then BitMaster is a game you should consider.

Out now on Nintendo Switch



11 Nov 2021

REVIEW: Too Many Humans on PC (Steam)


Review by GamingCouchPotato.co.uk
Too Many Humans is a Real Time Strategy game, but instead of controlling the army, or a private security force as is often the case in such games, this time you are controlling zombies! Sounds good right!

Let's take a quick look at the official story.

"You are Phthisis, the God of pestilence, decay and death. Humanity has degraded too far into greed and is causing irreversible damage to Gaia; your dear sister, and their planet. Something has to be done. But like every god, you have rules (omnipotence gets boring otherwise): you are not allowed to directly kill humans. But you *can* raise them back from the dead. And if the living ones die because of this... Eh *shrug*.

Rise, mutate and unleash your Zombies into frantic battles against the treacherous humans. Fight every battle to break one by one the chains of avarice humanity has binded itself with."


As mentioned above, you play as Phthisis, and no I don't have a lisp. Now because they are zombies, they don't take orders very well, so you need to be clever in how you control them. If you don't keep them under control, they will wander off.

Before I go on, I have to say that in general I am not a big fan of RTS games, I tend to find them over complicated, and I get bored quick. However, with Too Many Humans, I found myself in a situation where I had to pull myself away from playing, everything in this game is set up perfectly for someone like myself, someone who is not a huge fan of the RTS genre. So, if you are not a fan of RTS games, then please keep reading, as this game might be one to finally grab your attention.

How do you control zombies? Well, you have something called "Screamers" something like a scarecrow that screams, and where ever you move that, the horde will follow. If you plant it in a spot, te horde will stay there. Any stragglers can soon be summoned by setting the screamer to scream a little louder. A genius idea. You can use multiple screamers, and choose which zombies go where. I say "which zombies", as you soon learn that there are different types, that you yourself can create. Your regular boring zombie is what they start out as, you also have bomb zombies which surprise surprise, can explode, perfect for blowing up walls, you have smasher zombies that... erm... smash, and electrified zombies. Each type can be used in a horde, or for specific jobs.

 
There are 7 missions, you start out on a beach, which is mainly to help you figure out how to use the controls, what various buttons do, and pretty much how to play, I found this first mission just perfect for allowing you to get to grips with things, as I said earlier, usually RTS games are overcomplicated, whereas in this one, it just feels right.

If a Zombie is killed, you can resurrect them using the blood collected from killing people, at certain locations. Meaning that you can send in a horde to attack, knowing full well that they will probably lose, but that you can then unleash another wave. You will collect things like petrol, that in turn allows you to turn your zombies into the bomb zombies. Another neat touch. Of course, every time your horde kills a regular person, a cop, a military person etc, they then turn into zombies as well. Meaning your horde gets bigger and bigger.

But it is not just about blindly attacking and killing people, there are puzzles that need to be solved too, for example activating generators in different locations at the same time to unlock a path to continue.

I really can't say enough good things about this game, this truly is the first RTS game that I have genuinely enjoyed playing and want to keep playing after I have written a review.

The Good
The graphics are simple but detailed, the gameplay is just about perfect, everything is just done right.

The Bad
Could we have more missions please? Hopefully if the game does well, then the developers will release more missions, fingers crossed.

Overall
If you are an experienced RTS gamer, then perhaps this game will not offer the detailed, complicated gameplay you want, but for the rest of us normal gamers, I think that Too Many Humans gets everything just about perfect.

I score Too Many Humans a 9.5/10, Absolutely loved, and still loving it.

Out now on PC Steam
https://store.steampowered.com/app/1746230/Too_Many_Humans/



10 Nov 2021

REVIEW: Observer: System Redux on PC (Steam)

Review by Jon Donnis
As part of their the Bloober Team's 13 Years of Development celebrations, I got my hands on Observer: System Redux, a first person, investigative horror game.

Let's start off with a look at the story.

"The year is 2084. The future has turned out much darker than anyone could imagine. First, there was the Nanophage. A digital plague that killed thousands upon thousands of those who chose to augment their minds and bodies.

Then came the War, leaving both the West and the East decimated and shattered. With no one left to seize power, corporations took over and forged their own crooked empires.

You are a tool of corporate oppression. Feared and despised, you hack into the darkest corners of your suspects' minds. You creep into their dreams, expose their fears, and extract whatever your investigation may require."

Your name is Daniel Lazarski, voiced by the late great legend that is Rutger Hauer. You are what is known as a "Neural Detective". You find yourself investigating crimes in a decrepit apartment building in Poland as well as looking for your lost son. Since this is a cyberpunk world, everything is technical, including how you investigate crimes. You can literally hack into someone's mind. This brings you to the scarier elements of the game, since physics go out the window if you are walking through someone's subconscious. But it does allow you to investigate a person's memories, look at things they interacted with, see what they saw.

Since we are looking for a killer, reliving someone's last moments can be a challenge, and often you will find yourself in maze like situations, whereby you can feel very stuck in someone's memory. The first example of this is where you hack into the mind of a dying man who has been brutally attacked, after exploring for a while, you will find yourself in something of a walking loop. Any door you go through you end up back at the start. The only clue as to what you are supposed to do are the TVs that have switched themselves on. Now this took me a while to figure out. I had just been walking around and around for a while, before I even noticed the TVs and when I did, I still didn't realise that the clue to escaping the loop was what was being shown on the TVs in the first place. The game does not hold your hand and you will find yourself in seemingly inescapable situations. But a mixture of trial and error, as well as a crafty look at a walkthrough guide and you will soon find yourself back on track.


Although hacking people's minds is a big part of the game, most of the time you will find yourself exploring the apartment building, you have two extra abilities that will help your investigations, "EM Vision" which allows you to analyse electronic equipment, and "Bio Vision" which allows you to identify biological materials, think blood and bodily fluids. This comes into use when investigating a crime scene, and trying to log everything, which in turn updates your systems which then gives guidance on what to do next.

As you play, your character's stress levels grow, and you will have to take a pill to help lower the stress, we are never really told why you need to do this, but since we are in the future, and people have chips implanted into their brains, it is hardly surprising it might have some mental health side effects.

There are no real combat situations, so no running away or hiding for most of the game, although towards the end there are some stealth elements needed to avoid a creature, sadly it feels like these segments of the game were thrown in, and kind of take away from what you have been doing for most of the game.

Also, a quick mention to a mini game you will play on the various computers you access in the game, it is a simple game, and you will unlock a few levels on each computer you find and access. It is called Fire and Sword, and you have to move around a 2D map trying to avoid spiders, collecting gold. It is a simple but addictive game.


The Good
The game looks and sounds incredible, the slow build of tension and fear is perfectly done, and if you play with headphones, it makes the experience even better. The story is good, the "dream" sequences when hacking someone's mind really are interesting and add a true horror element to the game.

The Bad
The stealth segments towards the end feel out of place and become annoying instead of challenging. There is also an issue where you can find yourself in an impossible situation, for example I dropped a power cable that I then figured out I needed to plug into a computer, the cable went through a grate in the ground and then became impossible to reach. Luckily the auto save system meant I could just restart the area again, but it was frustrating.

Also, EM Mode and Bio mode meant very different visual appearances on screen, and constantly switching between them as well as normal view, might cause eye strains to some people.

Overall
Although quite a linear game, I found myself getting very much into it, even after I had played for a while, I wanted to keep going. That is one of the most important things about a game, addictive to a point that is not destructive.

I score Observer: System Redux on PC a strong 8/10

Out now on PC




9 Nov 2021

REVIEW: Destructivator SE on Nintendo Switch

Review by GamingCouchPotato.co.uk Staff
Destructivator SE is a 1990s style arcade run and gun shooter. Playing this brings me back to playing similar games like Contra on the original NES.

Let's look at the story. 

"The year is 2145. Earth still burns. Zallagor and his army have been vanquished, but at great cost: the once great cities of Earth lie in ruin, its population hungry for revenge.

Zallagor's home planet of Zerkl has been located. Zallagor has gone, but somebody will rise to replace him. Maybe they already have. The Destructivator is ready – it is time to strike!

Take on the role of a tiny super-solider decked out in lime green spandex! Blast and melee your way through hordes of alien soldiers, robots, spaceships, traps, bosses – and more! Fight on foot or commandeer an enemy ship to take out Zerkl's defenses and ensure that the alien menace won't threaten Earth ever again."

Sounds fun right!?

Straight away for those of you old enough, you will think of Contra, and this game certainly pays homage to such great games from the past. But with clear graphics that despite being simple 2D, do really look great, everything is colourful without becoming overwhelming or blinding.

There are 6 missions with over 50 levels to complete.


The game starts off pretty simple, you have one gun, and you have to kill all your enemies, once you have killed everyone, you have "cleared" the level, and you move onto the next. As you move around the levels there are checkpoints that once passed, you will return to if you die, but you can return to a previous checkpoint, activate that, and then you will respawn there if you die. Of-course there are the obligatory boss and mini boss fights, and a decent learning curve. 

One nice touch is that you can steal mini flying ships, and use them to move about too, all the while watching out from fire from all angles.

There are 3 difficulty levels, but it is worth noting that the game doesn't just throw enemies at you for the sake of it, even on the Brutal skill level, if you take your time, and think about what you will do, then you can still pass the level.

I played this on the Nintendo Switch Lite, and at times the smaller screen wasn't the best to play the game on, however it did not become a hinderance, I do think perhaps playing on a bigger screen would be a benefit. Especially as the camera view point does feel quite far away, with a lot on screen.

This is a decent old school run and gun shooter, which would satisfy the older gamer like myself, as well as younger gamers, well if they don't mind retro graphics that is.

The Good
A challenging game, that never becomes too frustrating, brings back great memories from the 1990s arcade, while also being a decent 2021 game in its own right.

The Bad
Some enemy bullets are tiny and hard to see, even more so on the small screen.

Overall
I enjoy classic run and gun shooters, and I am happy to add this one to my collection.

I score Destructivator SE a healthy 8/10

Out now on Nintendo Switch



8 Nov 2021

REVIEW: Lone McLonegan: A Western Adventure on Nintendo Switch

Review by Jon Donnis
I was given a copy of Lone McLonegan on Nintendo Switch by the excellent PR team at Flynn's Arcade, and I do like me a 'point and click' adventure game, so I happily decided to check this one out. Now I have played plenty of these types of games over the decades, mainly on PC, and the odd one on Xbox, but I thought that I would see how such a game would work on Nintendo Switch, and a Switch Lite specifically.

Let's start out with the storyline.

"Lone McLonegan used to be "The Most Wanted Outlaw In The Wild West" but now he's a little rusty and out of shape. Bragg Badass, his arch nemesis, is now number one on the most wanted list and the new idol of the West.

When Lone learns of Badass' latest exploit, he finishes his mojito, jumps off his couch and decides to reclaim his spot back by robbing the Bank of Oldewell, which holds the most secure safe in the county. That will no doubt put the highest price on his head again and he will once again outdo Badass at last!

Halfway through the journey the stagecoach in which Lone is traveling is attacked by Badass' hitmen and Lone must walk to Oldewell to make history again."

The game plays like all Point and Click games, but with the Leisure Suit Larry games making a huge come back, and setting the bar very very high in this genre, does Lone McLonegan add anything to the genre?

Firstly the controls, for some reason, you have 5 different choices for the cursor, and these are switched by pressing a button on the controller, you have a pointy finger, which is pretty self-explanatory, a fist which picks things up, an eye which examines/looks at things, a mouth (I think???) that allows you to talk to people, and a cowboy boot that allows you to kick things. For a start this is too many options. In these types of games, you should have 3 options at most, examine, use, and move. Adding the extra options just makes play slightly more frustrating, as you scroll through the options to find the one you need.


Pretty early on in the game you will get hold of a map, now here is another big problem with the game, once you open the map, you have to choose a destination on the map, you cannot (as far as I can figure out) just exit out of the map. So, if you are in an area, where you speak to someone, and ultimately, they will add a location to your map, to do this you need to select the map and give it to them, the problem is that out of the 5 choices you may often find yourself accidentally opening the map, instead of selecting it, and unless you are in the opening area of the location on the map, you may find yourself back at the entrance of the area and not the place you just was, meaning you then have to go all the way back to find the person you was speaking to, to get them to add to the map. It is a small problem, but one I continually found myself doing. 

Also in nearly every modern P&C game I have ever played, there is always a button that allows you to highlight every interactive thing on the screen, this game does not have that, and especially using the small screen on a Switch lite, moving the little cursor around isn't the most accurate, so easy to miss things, and scanning the whole screen for things is a pain. And because you can't highlight everything you can interact with, you will sometimes completely miss locations, for example a side street, off screen. There is no indication of some locations at all, so unless you scan the whole screen with the cursor it is easy to miss things.

With those issues aside, there are plenty of things you need to do within the game, plenty of characters to interact with, conversation choices to have, which in turn will help you proceed in the game. As with most games like this, sometimes trial and error is needed to figure out what you are supposed to do next, and you will find yourself going back and forth a lot trying to figure things out. Luckily the NPC have poor memories, so if you go down the wrong route in a conversation you can just start again and choose a different reply, until you get the desired result.

The game makers are Spanish I believe, and as such some of the translated humour missed the mark slightly, but that is forgivable as this is their first game release. One thing to note is the graphics are all hand drawn and you can tell that a lot of care and time has been taken in making the game. Sadly, there are no voice acting, so all the dialog is via text on screen, but you can skip through dialog by pressing a button, which is great if you accidentally go down a conversation route you have already read.


There are also stars hidden in the game, in various locations, click on them to collect them, and try to collect them all.

There is no hint system in the game, so sadly when you become stuck, and you will, there is no way other than going to every location again and again, trying to combine inventory items over and over, and generally making yourself go mad with frustration. In the modern era you will find that you will either just give up, or find a walkthrough online, and the moment you do find that walkthrough you will find yourself repeatedly coming back to it the moment you get stuck.

The lack of a hint system is a major omission from the game makers.

The Good
Great graphics, some fun puzzles and mini games lift this game above some others in the genre.

The Bad
The controls, the lack of a hint system and no way to highlight interactive objects lets the game down hugely.

Overall
This game doesn't really work on a handheld system, and probably not on a console at all. It will work much better on a PC with a decent sized screen. You can find the game on Steam.

If you are a fan of point and click games, and want to add another to your collection, then Lone McLonegan is a perfectly decent one to add.

I score Lone McLonegan : A Western Adventure a generous 7/10

Out now on Nintendo Switch