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Showing posts with label Project Cars 3. Show all posts
Showing posts with label Project Cars 3. Show all posts

28 Aug 2020

Project CARS 3 - Xbox One Launch Trailer


Project CARS 3 is the third installment in the best-seller racing franchise that brings all the intense thrills, emotions and fun from the vibrant world of motor racing to vivid life as players undertake a whole new exciting career journey that sees them rise from weekend warrior to racing legend.

Also new to the franchise is a deeply engaging me Tag a me that challenges players to race hard and earn in-game credits with which to buy and own hundreds of cars from the world's most Elite brands and race them all on dynamic and spectacular circuits around the globe featuring stunning all-weather, all-seasons conditions.

Race-won credits and XP will also entice players to buy authentic performance upgrades and customization options for their stable of exclusive cars, including wheels, tyres, body kits, rims, as well as personalisation options to create their own racing hero Personas.

With a completely redesigned and unrivalled controller experience, an even more accurate and fun handling model, adjustable skill settings for every level of driver and every element of weather-affected races, Project CARS 3 is the biggest, most exciting and authentic evolution to the definitive racing franchise.

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4 Jun 2020

Project Cars 3 - Official Announcement Trailer (4K)


Slightly Mad is back with Project Cars 3, a new entry into their popular racing simulator series. Project Cars 3 is coming to PS4, Xbox One, and PC this Summer 2020.

Production director Pete Morrish
‘Project Cars has always been pushing the limits in terms of graphical fidelity and we’re continuing to do so with the third one,’. ‘But the delta between games is lessening as the capabilities of the hardware increase. So this time round we’ve focused more on… almost the theatricality of motorsports.’ ‘We haven’t concentrated on making it a 100% accurate simulation of real life. We’ve added some interesting post-processing effects and motion blur and things like that, that are our attempts to make it feel more real in as much as you’re a racing driver in a bubble, with that tunnel vision, as you’re screaming down a track. ‘It’s all about role fulfilment, it’s not a 100% realistic po-faced simulation of what it actually looks like. We want a simulation of what it feels like’.